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Samsung C32HG70 Review And Full Specifications
By at November 18, 2017( 4 months ago )


Samsung C32HG70: Building or buying a decent gaming PC can be
expensive, especially when you consider those
costs compared to consoles.

A major part of that expenditure is the discrete
video card, and there is little point in getting a really
good one if your monitor can only handle 60Hz –
you can take a look at the best monitors of 2017 here.

For those that want to tick almost every box in their
gaming PC checklist, Samsung has created the
C32HG70. A 32” 1800R curved panel that can
handle a 144Hz refresh with FreeSync, uses
quantum dot technology for amazing colours and is
even HDR10 compliant.

Is the Samsung 32″ C32HG70 just too good to be


At close to £700, this isn’t the cheapest 144Hz
WQHD resolution screen around. Acer, Asus and
BenQ all have models that offer greater resolution,
and many offer NVIDIA G-Sync compatibility over
AMD FreeSync.

Curved FreeSync competitors are thin on the
ground. LG has the 34UC79G, a 34” design IPS
panel that’s less than £500, but without HDR or
FreeSync 2. They also make the 34UC88 34″, an
ultra-wide design with 3440 x 1440 resolution that’s
also FreeSync, but that can only manage 60Hz.

Acer has their more expensive Predator Z35 35”
200Hz panel with G-SYNC for £120 more.
At the exact size, price and specification, there isn’t
much that is directly comparable.


Samsung doesn’t normally do ‘striking,’ but their
C32HG70 is a dramatic piece of design work where
a sizeable screen is supported by what looks like an
implausibly thin structure.

While this arm doesn’t allow the screen to get too
close to a wall, it does allow entirely free movement
of the panel, including twisting to offer portrait
mode, if so desired.

Samsung includes a VESA mounting plate if you
wish to put it on the wall or use a support arm,
maybe to free up desk space.

Where the arm connects to the rear of the panel,
there is an RGB LED ring of light, that’s meant to
cast colours behind the screen where the customer
can’t see them. Both Asus and Samsung have done
this recently, and it makes little sense to us.

A more rational feature is the lack of an external
power pack, leaving all the technology contained
within the panel, just the way it should be.
For external inputs provide the choice of HDMI 2.0
or Display Port 1.4a. It is critical that both these
inputs are those numeric versions. As sending 144
frames per second of HDR enhanced data to a
screen of this resolution requires bandwidth than
previous levels, like HDMI 1.4, offered.

Along with the video inputs, Samsung also provided
audio intercept for headphones and a USB 3.0 hub
for peripherals. The design includes no speakers.
Setting up is relatively painless, mostly because this
screen has one of the nicest menu systems that
we’ve yet to see on a monitor. It’s all operated by a
small joystick placed on the lower right side at the
rear, easily accessible from the front.

Pressing this once brings the menu up, and then
you can navigate to whatever modification you
would like to make and press it again for a change.
Compared with some of the horrible four and five
button exercises we’ve seen elsewhere, this is a
massive improvement.

Through the menu system, you can select game
modes for particular types of titles along with
reviewing the current settings, all presented via a
slick interface.

What is particularly useful is that you can set the
system to alert you to mode changes, and if the
screen goes into HDR, for example, it will mention
that that in a brief overlay graphic.
In summary, it has the looks and the features, but
can it deliver on its technical promises?


The performance of this screen is in a word,
stunning. Over the past year we’ve seen some
amazing gaming screens, but nothing like this.
However, we did have some issues testing the
contrast range of this screen using our colour
calibrator. In short, the dynamic range exceeds our
calibration sensors ability to track it correctly.
Thankfully, Samsung does a full calibration test for
each C32HG70 they make and prints the results off
to include in the box. What’s interesting about this
data is that there is some variation from screen to
screen, and this is deviation is reflected provided numbers.

Therefore, instead of quoting a precise percentage,
Samsung more realistically say that AdobeRGB is
typically 92% with a minimum of 88%, and equally
NTSC 88% typical to 84% minimum.
But, the numbers that will cause a mild stir are the
sRGB ones, with 125% typical and 120% minimum.

Surely more than 100% is nonsense?
Well, in this rare instance it isn’t, because the scope of sRGB is a narrow limited within the gamut of colours human eyes can detect, and this screen can
represent more of the visible range.

That said, we’re not sure if those working with colour would be attracted to this design, being a curved panel.

For gaming the situation is clearer, as the high
static contrast of 3000:1 typical to 2400:1 minimum
makes gaming imagery spring out of the screen,
and you can make it look even more amazing if you use HDR mode.

In addition to the ordinary contrast mechanism,
Samsung also introduced a ‘local’ backlight control
to enhance the scope of light to dark
representation. Sadly, what they won’t tell us is the granularity of this system, i.e., how many addressable sections the screen can control brightness.

However many it has, the system works well and
avoids the obvious pitfalls of backlight adjustments
that so many TV’s suffer.

For those with an AMD video card FreeSync is
available, and this is one of the first displays to be
compliant with the new FreeSync 2 standard.

With an AMD recent GPU, the discrete card can
directly control the refresh, effectively eliminating
screen tearing up to a frame rate of 144 fps.

FreeSync 2 is almost like an additional layer to
FreeSync that creates an AMD-optimised display
pipeline for colour information, among other things.

While not massively relevant to the current range of
Windows game titles, the advent of FreeSync 2
should be very helpful to developers working on
future ones. It has already been incorporated into
some critical game engines, like the Unreal Engine and Unity.


Samsung promotes this screen as ‘HDR,’ and truly it
is. Except that’s not the whole story, by a very long way.

In short, HDR on the PC is a horrible muddle. It’s
that way because originally Microsoft wasn’t
interested, and so both AMD and NVIDIA both
developed their own in-driver solutions to create
HDR10 compliant output. And, they worked.

Then Microsoft suddenly realised that HDR would
be important to their Xbox One product range, and
decided to retrospectively introduce it into Windows
10, overriding the work AMD and NVIDIA had already completed.

As a result, selecting ‘HDR and Advanced Colour’ in
the Display Settings the desktop looks appalling
with nasty degraded colours and almost no contrast.

Curiously, if you then install one of the few HDR
games available the reward is this amazing high
dynamic range mode, in all its gaudy glory.

We installed the Forza 7 Demo (publisher Microsoft Studios), and when HDR mode is activated, it is like
being poked in the eye with Vincent van Gogh’s palette knife.

The fine irony of that title, is that the pre-rendered titles aren’t in 12-bit HDR colour and look distinctly washed out. Only when you enter the game graphics mode does HDR kick in and asserts gamut

How this silly desktop scenario passed QA at
Microsoft is unfathomable. They need fix it right
away since this is a mess totally of their creation.

That might encourage more software engineers to
do the work needed to support HDR, something
that’s sadly lacking in the PC line-up at this time.

For those that own a Microsoft Xbox One S or Sony
PS4, the situation is marginally better, as this
screen should work with any HDR empowered titles
on those devices. Though, it is worth pointing out
that some console games have good HDR colour
grading and others do not. Game reviews often
mention how well or badly the developers did with
HDR, so take note.

On Xbox One S currently has 18 HDR games and
the PS4 at least 48 to choose from, shading the 22
PC titles we could find at this time.
Another point that we should mention is the light
output, and how it is technically below the threshold
for HDR on the C32HG70. The quoted brightness is
350cd/m2, and the HDR spec demands 1000 cd/
m2, about three times as much.

It could be worse; the alternative HDR scheme
Dolby Vision wants 4,000 nits, 12-bit colour depth,
and the whole Rec.2020 colour space. But we

See Also: Nokia 8 Review: Features And Full Specifications

Rationalising the demands of HDR, if this screen
generated that much light it would be painful
experiencing emerging from a dark cave into bright
sunlight playing a game. And, it would also use
much more than the not insignificant 78 watts it
already consumes, and generate plenty of heat in
the process.

Brighter screens are always better, but 1000 cd/m2
from a 32” panel might be unrealistic with current
technology, whatever the HDR specification says.


There are a couple of issues with this design, one
those being more critical than the other.
The one that most NVIDIA GPU owners will point
out is that this monitor isn’t G-SYNC capable, as it
only supports AMD’s FreeSync variable refresh

It will still work with an NVIDIA GPU up to 144Hz,
but you don’t get the smoothness that comes with
FreeSync mode. Until Samsung releases one with
G-SYNC, at even greater cost, then there isn’t much
that can be done about this, as AMD and NVIDIA
appear no closer to agreeing on a common
mechanism for achieving the same result.

Another grumble is the plastic cover that Samsung
designed to cover the port area of the screen. It fits
perfectly. Or rather, it does when there are no input
cables installed.

Once you’ve installed the DP or HDMI cables, then it
doesn’t go on so cleanly. Because the cables don’t
flex enough, have enormous chokes on them, and
they’re forced to go through a 90-degree turn in
their first 5cm!

See Also: How To Make Online Payment With Your Debit Card

We should also mentSAMSUNG C32HG70 REVIEW
Samsung C32HG70: Building or buying a decent gaming PC can be
expensive, especially when you consider thoseion; these are the cables that
Samsung includes with their monitor. A better plan
would have been to include cables with L shaped
ends, so they could fit in the channel this screen dictates.

OK, that is a minor thing, but it irked us so we thought we’d mention it.


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Am Usman Moses Ojochegbe popularly called "Sir legendy" a typical Igala man from Kogi State. A man who's addicted to the internet, a self made guru, a phone Lord. The above listed led to the development of this great blog. Stay with us and devour our great contents.


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